[REQ] Looking for 8 Bit Sounds (old video game sounds)

Share your complete Nord Stage 3 programs/patches including sample sets (nsmp files) used, including mp3 previews.
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Upload a MP3 file where you play some notes using your sample.
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cbrudz
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[REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by cbrudz »

Hello!

I'm looking for a download of classic 8-bit sounds used in the Gameboy Colour and other older systems. This is for a gig coming up where I'll be playing old-school video game covers. It would be a game changer to be able to play the parts with some legit sounds. I'm using a Nord Stage 3. Any help would be greatly appreciated :)
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WannitBBBad
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by WannitBBBad »

Simple programming using the standard synth pulse, sawtooth, triangle and sine waves at fixed volume and without any filter decay should work out fine.
Last edited by WannitBBBad on 05 Jan 2020, 17:10, edited 1 time in total.
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hilbilly parade
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by hilbilly parade »

Here is Pac Man / Mario one of those lol
Middle C
If you take the arp off it will give you another old school sound to use.
Pac Man.ns3f
(592 Bytes) Downloaded 252 times
Just added a second. Had fun making this one. You can Take vibrato on or off for different variation.
Old School Game.ns3f
(592 Bytes) Downloaded 263 times
Attachments
pac man arp on and off.mp3
(126.73 KiB) Downloaded 661 times
Old School Game.mp3
(91.82 KiB) Downloaded 657 times
Last edited by hilbilly parade on 20 Jan 2020, 23:18, edited 3 times in total.
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technofeeliak
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by technofeeliak »

Thanks for sharing your Pac Man sounds for the Nord Stage 3.
I've been working to recreate the game and just bought this piano.
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by Luis Flores »

I wanted to down load that pacman sound that Mr. hilbilly parade programmed but I only have an electro 6 so I tried to sampled it with the mp3 he uploaded.
Disclaimer: Couldn´t make the loop even so it makes like a funny pattern and depending on the pitch of the note, the arp it´s faster or slower which I think it´s a common issue with the samples with arp so it´s okay. I couldn´t help the rhythm of the loop but it´s my first sample :p I just uploaded for any users that dont have any stage model.
Attachments
Pacman XXI century.nsmp3
(287.98 KiB) Downloaded 113 times
Last edited by Luis Flores on 12 May 2021, 20:32, edited 1 time in total.
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cookie
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by cookie »

You can also load the ns3f file in the Nord Viewer (https://ns3-program-viewer.herokuapp.com), fetch the parameters and try to recreate those on your NE6 ?
Pac man.jpg
Pac man.jpg (77 KiB) Viewed 3060 times
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by Luis Flores »

cookie wrote:You can also load the ns3f file in the Nord Viewer (https://ns3-program-viewer.herokuapp.com), fetch the parameters and try to recreate those on your NE6 ?
Pac man.jpg
Fred
Thankyou, I didn´t know that function of the forum. If I understand your suggestion the Electro 6 doesn´t have a synth engine. Or you may suggested to do this on another synth to sample it
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by frekvencia »

This might be off-topic here but how would someone replicate the same sound on a Lead A1? I opened up the "Old School Game" program in NS3 Program Viewer. It says there is a Square wave with the second oscillator being a detuned square wave.

As far as I could tell the second oscillator is detuned by 4 semitones. Or is it 0.4 semitones because of the fine adjustment?

It doesn't sound anything like the uploaded demo.
Last edited by frekvencia on 24 Oct 2021, 13:38, edited 1 time in total.
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Re: [REQ] Looking for 8 Bit Sounds (old video game sounds)

Post by WannitBBBad »

szszoke wrote:This might be off-topic here but how would someone replicate the same sound on a Lead A1? I opened up the "Old School Game" program in NS3 Program Viewer. It says there is a Square wave with the second oscillator being a detuned square wave.

As far as I could tell the second oscillator is detuned by 4 semitones. Or is it 0.4 semitones because of the fine adjustment?

It doesn't sound anything like the uploaded demo.
The "4" that you see in the viewer is noting that it's using 4th type of OSC 2 setting on the Stage 3 - it's the same thing we see on the OLED display. The OSC2 pulse is set to be an octave lower than the OSC1 pulse, and the OSC Control is set at zero, so there isn't any detune being applied. Try setting up two pulse waves an octave apart (equal levels) with vibrato applied. I hope that helps, take care.
Last edited by WannitBBBad on 24 Oct 2021, 16:31, edited 1 time in total.
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