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Pitch Mapping in Editor

Postby ResonantMind » 02 Mar 2017, 12:46

Hey,
I'm trying to pitch map samples in the editor but I can't seem to figure something out - and that is, how do I change the pitch of a sample, regardless of what key it is assigned? How come when I assign the root key to a sample, it's not playing the raw sample pitch?

I'M NOT, looking to turn pitch scaling off. Known as 'Play Mode' in the editor. I know how to do that.

Essentially, how do I get D1 to be the raw sample, starting point? Say I have something tuned to C4, and I want to play that C4 sample at C1, AS c4 - no re-pitching.

I have multiple spoken word samples, that I want to play on the keyboard pitched, but I want to choose where their raw sample starting pitch points start. for example, having 4 vocal samples layed out like this.


G1 Hello (Raw sample pitch)
G#1 Hello (pitched)
A1 Hello (pitched)
A#1 Hello (pitched)
B1 Hello (pitched)
C2 Goodbye (Raw sample pitch)
C#2 Goodbye (pitched)
D2 Goodbye (pitched)
D#2 Goodbye (pitched)

and so on. It doesn't work, they are all low pitched.

*edit*
I guess what I'm asking is, why isn't the 'root key' associated with placing the raw sample pitch?

*edit*
Is the NSE auto-pitch mapping by auto-detecting the tone/pitch of the sample? I'm so confused.


*edit*
I am not getting the result that the manual describes:
Image
screenshot_20170302_031801.jpg
screenshot_20170302_031801.jpg (231.86 KiB) Viewed 699 times

http://imgur.com/a/2MbHA


*edit*

..disregard lol.......
Last edited by ResonantMind on 02 Mar 2017, 13:36, edited 8 times in total.
ResonantMind
 
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Pitch Mapping in Editor


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