baekgaard wrote:
I don't know to much of the details, but as far as I have heard, the stage architecture is based on a set (5?) of DSP and likely some MCU's as well. They are probably configured with some division of work, and maybe a fixed routing (some busses may connect them in some order, for instance). If the rotary effect and the reverbs are allocated to some specific parts with a special configuration, it may not be so easy to change the orders.
So the bottom line is that it is not all just one large chunk of software, but a combination of software and some hardware units that take care of certain parts of the chain. And that might make it difficult to reconfigure some parts.
We'll never know how it's exactly setup so this or something else could well be the reason.
We can only speculate looking from the outside.
Although I would find it interesting (from an engineers standpoint) how stuff is setup without releasing the actual source-code.
That could also help in determining where bugs reside and/or wishes could be fixed/implemented.
Since you're dealing with actual hardware (as opposed to an all-software approach on a computer) some things might be out of the software-control as they're hard-wired, like you said.
And maybe the current software isn't capable of such changes and would need a complete overhaul which is a risk in itself and commercially not viable (being a niche part of the music-industry, of which I'm glad they're here BTW !)
If the source-code is still based on the first Stage (which would be logical), than in computerland it's ancient
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